Maestria Golem – increases the offensive potential of your golems, gaining 33% more speed and 400% additional health, becoming real tanks.
What we recommend is the fire golem, but in this case you can feel free to choose the element you like best.
Call out Golem – the Necromancer summons a golem, with the possibility of choosing its type as well.
Summons Skeletal Mage – in a similar way to what happens for the summoning of skeletons, this ability will allow you to transform a maximum of 8 enemy corpses into fearsome wizards that you can use to make the offensive of your group of undead even more varied, combining physical damage and magical damage for devastating results.
This move is very useful especially in very crowded dungeons and when you have reached the maximum limit of summoned skeletons.
Explosive Corpse – you can detonate the corpse of a killed enemy causing damage to all nearby opponents.
Similarly to what was said for Summon Skeleton, we advise you to spend around 20 points here to improve this very useful power.
Skeleton Mastery – considerably enhances the skeletons you summoned, which will gain 160 health points and 40 points of damage more each.
As this is one of the main skills, we recommend that you spend at least 20 points on it.
Summon Skeleton – allows the necromancer to transform the corpse of a defeated enemy into a skeleton fighting alongside him, up to a maximum of 8 at the same time.